[sticky entry] Sticky: PRISMATICA INBOX

Mar. 20th, 2019 09:51 pm
fridgeninja: (Default)
Inbox
video audio text delivery
Seta Souji Persona 4
residential district Middle Lunatia, New Arrival Apartments
moonblessing Iris
fridgeninja: (Default)
Mitsuru - Strength or Emperor
Kotone - Fool - Loki
Jinx - Tower - Mara; or Devil -
Akechi - Moon or Hanged Man or Wheel of Fortune
fridgeninja: (Default)
APPLICATION

OOC

NAME: Matt.
AGE: 39.
CONTACT: Mattnificence @ Discord.
CHARACTER(S): Souji Seta.

IC

NAME: Souji Seta/Yu Narukami (like most Persona protagonists, his name varies based on the specific canon source; since I mostly draw inspiration from the first manga series (where his name was Souji) and the original game (in which he is player-named, years before the Yu Narukami name was first used), I prefer to call him Souji).
AGE: 17/18 (canon is ambiguous about his birthday; I'm intending to play him as freshly 18, 1 month after Persona 4 ends).
SUITABILITY: n/a
CANON: Persona 4.
CANON POINT: After the end of P4(original game).

ABILITIES:

Persona. A Persona is something in between a facet of your own personality and a spirit from the collective unconsciousness of humankind which can be summoned to defend against supernatural dangers. These Personas resemble various demons, angels, faeries, kami, and other creatures from mythology and folklore. Every Persona also belongs to an Arcana - a Major Arcana tarot archetype which governs its personality type and ability to relate to humankind.

It's unclear in canon whether Personas can be summoned in the real world for the usage of one of their two primary abilities. Personas help you to better understand people who align with that Persona's Tarot Archetype, and b) at least when in certain spaces(in Persona 4, the 'TV World' which is home to the Shadows Personas are primarily used to fight against), grant elemental attacks and defenses and various status effects.

In general, Persona combat abilities grant a mix of elemental strengths and weaknesses, defensively, and offensively, up to eight attacks that either do elemental damage, heal wounds, grant buffs or debuffs to physical attack & speed abilities; absorb or reflect incoming attacks, and charm, frighten, or confuse opponents.

Most people have one Persona; Souji can canonically have up to sixteen at one time. He cannot change out, recombine, retrain, or create new Personas without the help of the Velvet Room Attendants of Persona canon. In Golden Peacock, I'm primarily interested in Personas as a way to interact with other people by helping Souji get a better understanding of their emotions - if the mods rule Personas can't be summoned in the Casino, that's fine, and if they are summonable inside the Casino, I'd choose Personas not based on OP combat abilities but based on the archetypes Souji's close CR lines up with.

VICES:
Constantly busy. Souji has a very low threshold for boredom and a tendency to overwork himself to the point of exhaustion. While the ability to work on many projects and socialize constantly can be a strength, I'd say that Souji's tendency to spread himself too thin and work himself to the bone makes it more of a Vice.

People Pleaser. Souji has a tendency to go along with the flow and indulge, not only his friends, but almost anyone who asks him for any kind of favor, or who he perceives he can help. This malleability of personality is not just a case of Vague Protagonist syndrome - it's very clear that Souji feels it's very important to give people what they want and even to be the kind of person they want him to be, so long as he's around them. This hints at a lower self-worth and a belief that he has to be useful to other people to be worthwhile, which fits with the implication that he's repeatedly moved and been the new kid at school over his life.

Refusal to Lie. Souji won't knowingly tell a lie. This fits in with the truth-seeking themes of Persona 4, and while it's not the same as being honest (Souji knows how to tell people what they want or expect to hear without actively lying, and uses this to his advantage more than once), he also repeatedly gets in trouble with others (including the police) when point-blank asked a question, because he won't give an easy, untrue answer.


VIRTUES:
Friendly and Open. As noted above under people-pleasing, Souji is pleasant, polite, and most importantly nonjudgmental to everyone he meets. He has an uncanny ability to accept people, even rude, prickly, antisocial, or offensive people, where they are, and while he may disagree with them or try to persuade them of specific arguments, he isn't shown having trouble relating to such people or trying to convince them to change their behavior to be more socially acceptable. The only time Souji grows angry with someone in canon, it's a suspected murderer who almost killed his cousin - and further away from that incident, he's calm and collected even with other suspects or the real murderer (although determined to fight and capture them, he reacts minimally to the objectionable facets of the killers' personalities). Souji likes people, even people who are very different from himself, and he doesn't judge them for who they are, only what they do.

Calm and Collected. This is both a virtue and a flaw. As noted above, Souji almost never loses his temper - he's quiet, reserved, watchful, and able to think clearly in a crisis situation. This makes him difficult for other people to read, because many of his facial expressions and the things he says are inexpressive, except when he's indulging a silly sense of humor. It's clear that Souji feels emotions strongly - he just has an exceptional ability to play them close to his chest, and either a lot of practice not showing his feelings, or perhaps some active difficulty expressing his emotions fully and clearly (but I list it under virtues because it often works strongly in his favor).

SURVEY


▶ I REGULARLY MAKE NEW FRIENDS.
▷ 4. Souji may play things cool, but he winds up in the middle of many social situations quickly after arriving in a new town, providing pretty much immediate and unquestioned support to the people around him, which helps him make friends quickly.

▶ SEEING OTHER PEOPLE CRY MAKES ME WANT TO CRY TOO.
▷ 1. While Souji is sympathetic to others and good at comforting them, his own emotional expressions are very reserved.

▶ I OFTEN MAKE A BACKUP PLAN FOR A BACKUP PLAN.
▷ 1. Souji is much more of a listen-and-react type, adapting to a situation - while he may think ahead, he doesn't seem to make elaborate plans, and is very off-the-cuff. He's dedicated and disciplined enough to put a lot of time and effort into a plan or project once made, however.

▶ I USUALLY STAY CALM, EVEN WHEN UNDER A LOT OF PRESSURE.
▷ 5. Souji has an absurdly good poker face, even in life-or-death crisis situations. Even when losing his cool confronting a suspected murderer, he was able to think through the clues showing that the suspicion was based on misleading information.

▶ I AM VERY SENTIMENTAL.
▷ 2-3. Souji is very practical and not prone to large expressions of emotion, but he's very attached to cats, enjoys making or eating home-cooked meals, & has a sense of tradition - he's not devoid of sentiment, just reserved and pretty chill.

▶ EVEN A SMALL MISTAKE CAN CAUSE ME TO DOUBT MY OVERALL ABILITIES AND KNOWLEDGE.
▷ 2. Souji rarely wallows in his mistakes but he's introspective & not immune to self-doubt. He's usually confident without being arrogant.

▶ I AM MORE INCLINED TO FOLLOW MY HEAD THAN MY HEART.
▷ 3. This is very circumstantial. Souji's a quiet thinker type & plays his cards close to his chest, but he's devoted to his friends & his go-with-the-flow streak in social situations seems based more on feelings than logic - including when he indulges in his absurd but deadpan sense of humor.

▶ I AM PRONE TO WORRYING THAT THINGS WILL TAKE A TURN FOR THE WORSE.
▷ 2. Souji's not necessarily a sunny optimist, but he's too practical, confident, & diligent for this description to ring true.

▶ I ENJOY WATCHING PEOPLE ARGUE.
▷ 3. Souji's an inveterate people-watcher who can stay comfortable in social situations others find awkward, but he's also often a mediator & he does try to keep the people around him on-task and content, so I'd put him at 3 - because he's sort of both a 1 and a 5 at the same time.

▶ I TEND TO AVOID DRAWING ATTENTION TO MYSELF.
▷ 4. Souji's quick to take a leading role, but even as a leader, he's very low-key, more focused on supporting his friends' efforts than claiming center stage for himself. And when he's not in a leadership role, he comes off very passive, quiet, and restrained.

▶ I OFTEN DO THINGS AT THE LAST POSSIBLE MOMENT.
▷ 3. Souji's comfortable improvising but tends to manage his time very well - so he may do things at the last minute, but if he does, it's either because of a sudden impulse or because he budgeted his time, and last-minute was the only timeslot available.

▶ I FIND IT EASY TO EMPATHIZE WITH A PERSON WHOSE EXPERIENCES ARE VERY DIFFERENT FROM MINE.
▷ 5 to 6. This is really the core of Souji's character, being able to listen to anyone, even unsympathetic types, and meet them where they're at; especially when using his Personas to gain a deeper understanding of people as he becomes closer to them. He can put up with very off-putting behavior without complaint - including being sexually harassed, being used for his money and his ability to carry heavy loads, and acting as confidante to a rich married woman, a misanthropic cop, and an old woman near the end of her life. Souji likes people, and he likes that they're different and unpredictable.

▶ I BECOME BORED OR LOSE INTEREST WHEN THE DISCUSSION GETS HIGHLY THEORETICAL.
▷ 3. Souji's more action-oriented and is unlikely to get lost in the weeds in theory unless he's mirroring someone else, and he's very busy, but he's near or at the top of his class and displays some off-beat and deeply fiddly interests, so I'd say he's about average here.

▶ I RARELY FEEL INSECURE.
▷ 2. This is hard to state based on canon, given how self-contained he can be. My own assumption is that while Souji has a confident and accurate assessment of his own competence, he does feel as though he's an outsider, that he's disposable and interchangeable, and that in order to be worthwhile he must be of constant service to others. This reflects both of the other characters in canon who are presented as his foils, the people closest to him in theme and personality.

▶ I AM STILL BOTHERED BY MISTAKES I MADE A LONG TIME AGO.
▷ 2. There's no real sign that Souji dwells deeply on the past, being too go-with-the-flow, but it's strongly implied that his friends in Inaba are the closest and deepest friendships he's had, and the desire to make such friends and not stay lonely and alienated is sort of similar to a regret that he hasn't made such ties before.

SUIT REQUESTS: Spades, and if not Spades, Hearts or Clubs. Hearts would be fun because it would be a chance to show Souji in the grip of stronger emotions; Clubs make sense because he's an analytical type and it would be very challenging to have him under the influence of forces compromising his reason; and Spades would be very thematically appropriate for a character who faced off against the Jungian Shadows' of his friends' psyches and give me a chance to play with those themes. Diamond just doesn't have the same sort of resonance with Souji's character and story!
RANK REQUESTS: If he's a Club, the Three of Clubs would be great, because the Three of Wands is a card that I think has a lot of resonance with Souji. In any suit, though, I'd like to start him at 2-4, so he has a chance to climb the ranks & earn more over time, rather than starting out on top of things.
SAMPLES: Here & Here.
fridgeninja: (Default)
F-List in the meantime...

KINKLIST
FAVORITE
YES
MAYBE
NO
  • kink 1
  • kink 2
  • kink 3
  • kink 1
  • kink 2
  • kink 3
  • kink 1
  • kink 2
  • kink 3
  • kink 1
  • kink 2
  • kink 3
fridgeninja: (Default)
PERMISSIONS

INFO
IC
OOC
NAME Souji Seta
CANON Persona 4 (original game or manga)
CANON POINT True Ending

INFO Info at Persona Wiki
MOONBLESSING Iris

AGE 17
SPECIES human
GENDER male
APPEARANCE link
HEIGHT 180 cm / 5'11"
BUILD slender, muscular - a basketball player's build.
HAIR silvery grey
EYES grey
VOICE video
FEATURES TBD

PLAYER Matt/Mattnificent
TIMEZONE CST
CONTACT Mattnificent#8014, [plurk.com profile] mattnificent
HUGGING
yes
KISSING
yes
FLIRTING
yes
ROMANCE
yes (but not monogamy)
SEX
yes
FIGHTING
yes
INJURY
yes (with plotting first)
DEATH
maybe (lots of plotting)
MIND-READING
yes
MANIPULATION
yes (plotting first)
OTHER
Souji is perceptive about people, but it's not supernatural.
BACKTAGGING
yes please!
THREADHOPPING
ye
FOURTHWALLING
no
CRAU
Yes please!
OFF-LIMITS
Calling him Yu Narukami.
OTHER
Everything else goes here.

OPT IN
Please comment to this post if you are okay with threading sexual themes or scenarios with this character. (Required section for characters who are under 18 years old.)
fridgeninja: (speech bubble)
[Continue threads below!]
fridgeninja: (who was phone)
Username: HaganeNoBanchou
Picture: Photo ID

This is Seta Souji. I don't have any of your numbers yet, so please leave me a message that tells me who you are, whether you have a cat, and how cute that cat is on a scale from nine to ten.

Thanks.
fridgeninja: (Default)


CHARACTER NAME
SUBTITLE WORDS, QUOTE, SOMETHING

BASIC

NAME: STUFF
CANON: STUFF
AGE: STUFF
DOB: STUFF
GENDER: STUFF
SPECIES: STUFF
ACTIVE: [community profile] duplicitynet

PLAYER: STUFF
CONTACT: STUFF
APPEARANCE

VISUAL: Link
HEIGHT: STUFF
BUILD: CAN USE WORDS OR A LINK: STUFF
HAIR: STUFF
EYES: STUFF
FEATURES: ANY EXTRA FEATURES LIKE SCARS, TATTOOS, WEIRD MARKINGS, ETC.
DRESS: STUFF
VOICE: STUFF
PB: STUFF
PERMISSIONS

BACKTAGGING:
THREADHOPPING:
FOURTHWALLING:
ROMANCE:
MINDREADING:
MANIPULATION:
INJURY:
FIGHTING:
KILLING:
YES MAYBE NO
✓ kink
✓ kink
✓ kink
✓ kink
✓ kink
✓ kink
◌ kink
◌ kink
◌ kink
◌ kink
◌ kink
◌ kink
◌ kink
◌ kink
✗ kink
✗ kink
✗ kink
✗ kink
✗ kink
fridgeninja: (Default)
« « « DISTANT » » »



« « « OOC INFORMATION


Name: Matt /Mattnificent if you already have a Matt
Age: 34
Contact: mattnificent @ plurk
Timezone: CST
Other Character(s): Nobody.


« « « IC INFORMATION


Name: Seta Souji
Door: Left.

Canon: Persona 4
Canon Point: The end of the Persona 4 manga.

Age: 17
Appearance: Here.

History: https://megamitensei.fandom.com/wiki/Yu_Narukami#Profile
Personality:
Like many RPG Protagonists, Souji’s precise personality can vary by playthrough. However, there are certain parts of his portrayal that are relatively constant, and I’m going to focus on those.

POSITIVES:
+Cool Under Pressure
Souji is very in control of his emotions, making rational decisions under the toughest of circumstances. Even when shocked, under time pressure, in a new environment, Souji is rapidly adaptable, decisive, and able to push his own impulses back to see what needs to be done - the traits that make him the leader of the Investigation Team in Persona 4.
-Distant & Analytical; Deadpan
A corollary to the above - Souji can come off as cool or even completely blank of emotion. While he’s capable of being warm and expressive, his long-time default of sitting back and people-watching means he can come off as a cipher, apathetic or downright heartless, dropping only the smallest cues to his current emotional state. Souji is good at listening, but bad at explaining - this distance isn’t a deliberate poker face or intentional restraint; it’s just the way he is.
+/-Bizarre Humor
Souji’s quirky, offbeat sense of humor is very dry, and it’s almost impossible to tell when he’s joking, especially given that he’s bad at explaining himself and even the most outlandish statement can as easily be a dead-serious explanation as deadpan humor. While Souji can’t always help the way he comes across, he definitely takes deliberate advantage of people’s inability to read him in order to play jokes.
+Principled
Souji has a very strong commitment to Truth & Justice, and absolutely will not engage in anything he considers to be wrong. This stubbornness gets him into trouble as often as it helps him out, especially given how difficult it is for others to read his motives and how bad he is at explaining himself.
-Objective
Souji will not cut you slack because he likes you. He will not tell white lies to spare your feelings. While he’s kind and friendly, once you cross a line he can be completely uncompromising and ignore social niceties.
+/-Honest To a Fault
Souji doesn’t lie. Ever. When faced with an unbelievable situation, he may look for a way to state the truth that people are able to accept - but he won’t resort to falsehoods to protect himself under any circumstances. The Truth comes first, always.
+Compassionate & Empathetic
Souji loves almost everyone, with no expectation of return. He watches people because everyone he’s ever met fascinates him; and everyone who fascinates him, he sympathizes with, wants to learn more about, wants to help. Until recently Souji didn’t see himself as having his own place or role in the world, and existed only to enable others. Being the perpetual new kid, he never expected anyone to get close to him or care about him in return, and even the slightest overture of friendship means the world to him.
-Tolerant
Why is this a negative? Because if you don’t want to change, Souji won’t try to change you. If you’re not actively hurting others, he’ll never tell you anything is a bad idea or get in your way. He’ll just watch, and follow along, and be really intrigued by what a hot mess you are. Even if you’re someone who crosses a line and he attempts to oppose or stop you, he’ll still like you, still be interested in you. Bad people are just as interesting as good people, to Souji.

Powers and Abilities: Beyond being skilled at school and sports, Souji is a Wild Card, meaning he can draw on the strength of his relationships to empower up to twelve separate Personas, summonable spirits with elemental strengths and vulnerabilities who do battle for him. Souji may only have one Persona equipped at a time.

Souji’s Personas at endgame are as follows:
Helel (Star Arcana) - Blocks Fire/Light/Dark, Resists Physical, Weak to Wind, does Fire , Physical, & Almighty Damage.
Mara (Tower Arcana) - Absorbs Fire & Physical, Reflects Dark, Resists Wind, Weak to Light; does Fire & Poison damage, boosts physical attacks, & can reflect magical/elemental attacks.
Yoshitsune (Tower Arcana) - reflects Electric & Light attacks, Blocks Physical, resists Fire. Does electrical damage & massive physical attacks.
Odin (Emperor Arcana) - Absorbs Wind, Blocks Electric, Weak to Fire, does electric & wind damage.
Izanagi-no-Okami (World Arcana) - Resists Physical, Fire, Ice, Electric, & Wind; raises evasion, heals after combat is done, empowers magical attacks, and does Almighty Damage.
Scathach (Priestess Arcana) - Resists Ice, Blocks Wind, weak to Fire, Does Ice & Wind damage and cures ailments.
Asura (Sun Arcana) - Blocks Fire & Light, Resists Ice, Weak to Wind, does Fire & Physical Damage.
Sandalphon (Moon Arcana) - Blocks Wind, Reflects Light, Weak to Dark, does light & physical damage, cures ailments, revives downed party members.
Loki (Fool Arcana) - Absorbs Ice, Blocks Dark, Weak to Fire; does ice damage, raises defense, protects against crits, & counters some physical attacks.
Ishtar (Lovers Arcana) - Blocks Electrivity, Weak to Wind, heals party, revives downed party members, removes Silence effects, & does electricity damage.
Futsunushi (Chariot Arcana) - Blocks Physical, Weak to Dark, does Physical damage & immune to dizziness.
Alice (Death Arcana) - reflects Dark, weak to Light, does Darkness & Almighty attacks, nullifies stat penalties, charges up magical attacks.

If any of these need to be powercapped in any way, I’m completely open to that!

Inventory: an angler’s fishing rod, a cellphone, and a deck of Tarot cards.

Samples:

communication sample

thinking sample


fridgeninja: (Default)
 

The Present. Setting: The Grid

Souji keeps his Personas.


The Challenge. Setting: Harrogate. Ruling Arcana: Devil & Tower.

Chie & Naoto reject and fight both Shadows (with decreased powersets), feeling that neither represent Souji & neither can be allowed to win.  The key, rather than coming from the defeated Shadows, in this case comes from within Chie & Naoto, and is a fused Empress/Sun key.


The Past. Setting: Shoals. Ruling Arcana: Emperor & Empress.

Chie wound up advocating for her Shadow Self and Empress here: Souji will focus on nourishing his friendships over his role as an observer


The Future. Setting: Moebius. Ruling Arcana: Hanged Man & Death.

While Rise advocates for Balance, Naoki advocates for change and moving on, so Souji will feel that it’s all right, if not necessary, to leave the wounds and mistakes of the past behind him and focus on the future.


Aspirations. Setting: Rome. Ruling Arcana: Strength & Sun.

Thanks to Rise and Souji, Souji’s motivations stay balanced here, which means there won’t be a big change in his approach or initiative (except that, doubts being resolved throughout the dungeon, he will be hesitating less overall).


Subconscious & Emotions. Setting: QC. Ruling Arcana: Fool & Magician.

With two people advocating for balance, and two for being proactive, Souji will become at least a little more anticipatory in taking action.  Overall, the dungeon’s biggest thematic shifts so far are letting go of the past and becoming more active.


Advice. Setting: Lightning Age. Ruling Arcana: Priestess & Moon.

While everyone advocates for balance here, Casper’s notion that normalcy is impossible will also lead Souji to be a little more adventurous and a little less domestic.


Influences. Setting: Olympus. Ruling Arcana: Hermit & Judgment.

Advocating for balance, but leaning towards action, Souji will be more outgoing than introspective.


Hopes & Fears. Setting: Newport. Ruling Arcana: World & Lovers.

Three people advocate that balance is possible, and two that Souji needs to be a leader: so while Souji will be content to play second fiddle or take a backseat, he won’t be relaxed and social, but motivated and social.


Outcome. Setting: Bando. Ruling Arcana: Chariot & Justice.

Again, Souji will be universally convinced to move on, to change, to stop thinking of himself as a Persona-user or Inaba-native or group-leader, and instead discovering what he can be now and in the future.


BEHIND THE SEAL OF FATE

The party will confront the shapeshifter, but refuse to fight it, instead pressing Souji to accept that these changes and uncertainties are fine, that no-one will force him to change OR reject him because he’s changed, and he doesn’t need to face his doubts in a dramatic conflict and be done with them, but can be open about them and work through them slowly, that he doesn’t need to pass a test to keep his wild card but is free to give it up, if and only if he chooses.  The shapeshifter will, when Souji’s Treasure is returned, divide into his Personas again, but transformed to his ten favored social links, and let him out to continue to be unsure, but with the full knowledge and support of his friends.

Alternate Endings:

If Souji had lost his Wild Card, had his Personas taken, or been persuaded fully that he should change/surrender his past/embrace his friendships & new sensations, he would have retained only a support Persona.  If Souji had been persuaded to hang onto the past and not change... I know his friends, so that was never a real possibility, the only question was whether it would be balance/new outlook or transformation/full change.

WORLD (Inaba) - IZANAGI-NO-MIKOTO, Rank 5, Level 73

Block Light & Dark, Absorb Electric, Weak Wind

Dekunda, Heat Riser, Angelic Grace, Auto-Maraku, Growth 3, Mind Charge

CHARIOT (Kanji) - Rank 4 - THOR, Level 64

Absorb Electricity, Resist Physical, Weak Psychic

High Counter, Arms Master, Thunder Reign, Life Aid, Mazionga, Skull Cleave

JUDGMENT (Kohaku) - Rank 4 - Trumpeter, Level 70

Reflects Light, Blocks Ice and Fire, Weak Dark

Megidola, Cool Breeze, Kougaon, Debilitate, Matarunda

MOON (Beato) Rank 3 - Yamata No Oroshi, Level 65

Block Ice, Resist Curse, Weak Fire, Nuclear

Energy Shower, Green Wall, Red Wall, Oni-Kagura, Snake Glare

EMPRESS (Chie) Rank 6 - GABRIEL, Level 65

Reflect Ice, Block Light, Weak Darkness

Mediarama, Tetrakarn, Samarecarm, Mabufula, Ice Amp, Touch ‘n Go

MAGICIAN (Himself)  Rank 1- MADA, Level 78

Absorb Fire, Resist Psychic, Weak Ice

Agidyne, Burn Boost, Unshaken Will, Foolish Whisper, Ailment Boost
DEATH (Naoki) - Rank 5 - White Rider, Level 63

Reflect Darkness, Block Fire, Weak light & Ice

Evil Touch, Megido, Masukukaja, Foul Breath, Guillotine

STRENGTH (Rise) - Rank 10 - Kali, Level 82

Block Psychic & Dark, Resist Electricity

Regenerate 3, Brain Shake, Revolution, Power Charge, Pain Eater, Auto-Mataru, Heroic Gemini, Vorpal Blade
SUN (Naoto) - Rank 10 - Asura, Level 92

Reflect Fire, Block Light, Weak Wind

Marakukaja, Unshaken Will, High Counter, Spell Master, Shura Instincts, Atomic Flare, Mafreidyne, Primal Force.

XVI. PHOENIX ARCANA - Rank I - HORUS, Level 49

Reflect Light, Block Electricity, Weak Fire, Dark

Diarahan, Kougaon, Mediarama



FOOL - Hiroshi - Rank 3
MAGICIAN - Himself/His Infiltrations, Rank 1

PRIESTESS - Philip - rank 4

EMPEROR - Yosuke - rank 10

EMPRESS - Chie - rank 6

LOVERS - Lovers - rank 4

CHARIOT - Kanji - rank 4

STRENGTH - Rise - rank 10

HERMIT - Casper - rank 3

HANGED MAN (reversed) Yua - rank 5

DEATH - Naoki - rank 5

SUN - Naoto - rank 10

MOON - Beato - rank 3

JUDGMENT - Kohaku - rank 3

WORLD - Inaba, Rank 5

fridgeninja: (shadow)
So: Souji's dungeon, the Maze of Doubt, is a little different than most Persona/Shadow Dungeons. The central theme is not the resistance to a Shadow - You're Not Me!! - but confusions about role - Who Am I?

As such, each of Souji's points of confusion was framed as a choice between two conflicting ideas, represented by the two people arguing with one another in most of the rooms, which rescuers have to resolve by either reconciling them or choosing between them. I'm still open for threading any of these encounters, if people are interested, but most importantly, I want to lay out the dilemmas and hear the short version of how everyone would have reacted to them.

Velvet Space
Victor, the version of Souji-as-Velvet Attendant, represents the parts of Souji that are most self-sacrificing, not wanting to burden others with his problems, and that are most fatalistic about his future as a Traveler - in Tarot, the presence of the Major Arcana means factors beyond the querent's control, and part of Souji feels that Traveling undermines the validity of any choices he makes, making solving these dilemmas pointless.

The Seal OF Fate
Ten keyholes are laid out in a Celtic Cross Tarot spread, a ten-card prediction about Souji's past, present, and future. Every room in the maze holds a key, and those keys unlock the boss encounter. They also define what part of Souji each bit of confusion relates to.

The Present. Setting: The Grid
The room with all of Souji's Personas as Grid Identity disc represents his present state of mind, with everything locked up and closed away. My intention was to permit people to keep these Personas, if they wanted, & that Souji would lose them as a result. This room also symbolizes the Dead Arcana - Star, Fortune, Hierophant, & Temperance - whose social links won't be represented in the rest of the dungeon.

The Challenge. Setting: Harrogate. Ruling Arcana: Devil & Tower.
In this room, a classic P4-esque Shadow Souji represents Souji at his most repressed, bound up in negativity; in contrast with a representation of the cold-hearted manipulative infiltration of Souji in Moebius, who represents a disastrously changed version of Souji. This room is all about failure states and worst-case scenarios, and Souji's worst fears about himself, and it's one of the only rooms where combat with the Shadows is even possible.

The Past. Setting: Shoals. Ruling Arcana: Emperor & Empress.
The Shadows in this room appear as Yosuke & Chie, with their Arcana being not the classixc P4 roles they have for him, but their roles in his life now. Yosuke represents tradition, the comfortable memory of life the way it was before Inaba, detached, always the new kid, traveling every year & only staying on the surface of life. Chie represents the world which she comes from where Souji never gained a Persona, where he could focus only on being the best friend and happiest person he could be. Importantly, this is not how Souji sees Yosuke & Chie in-game, but it is a repressed, Shadow-version, the things he thinks about in association with the worlds they represent.

The Future. Setting: Moebius. Ruling Arcana: Hanged Man & Death.
The Shadows of Yua & Naoki represent stangation & dynamism; whether Souji should hang onto the roles of the past that mattered to him or let himself become someone and something new as he Travels, possibly at the cost of letting go of his own world & his understanding of it.

Aspirations. Setting: Rome. Ruling Arcana: Strength & Sun.
Shadows of Rise & Naoto make this one a little awkward and more than a little surreal. In this case, Rise represents Souji's endurance & dedication, and Naoto represents his optimism & curiosity; as the factors or virtues that motivate him.

Subconscious & Emotions. Setting: Questing Country. Ruling Arcana: Fool & Magician.
Shadow versions of Hiroshi & Seth Sowerby, his infiltration from Newport, represent openness to new experience, being reactive; versus being decisive or proactive & forging a path to what he wants.

Advice. Setting: Lightning Age. Ruling Arcana: Priestess & Moon.
Shadows of Philip & Beatrice represent the parts of Souji that seek normalcy versus the parts of Souji that seek adventure.

Influences. Setting: Olympus. Ruling Arcana: Hermit & Judgment.
Shadows of Souji's newest CR, Casper & Kohaku, represent the parts of Souji that are introspective & philosophical versus the parts of him that are externally focused and action-oriented.

Hopes & Fears. Setting: Newport. Ruling Arcana: World & Lovers.
Shadows of Inaba Souji & PSYCHE aka the Lovers Arcana represent two ideals of Souji as he could be: the calm, open Leader who defeated Izanami, or the experience & relationship-focused sensation-seeker his Arcana patron clearly is.

Outcome. Setting: Bando. Ruling Arcana: Chariot & Justice.
Shadows of Kanji & Akira represent a Souji who has moved on from what he was & found a new space in his new life; or a Souji whose values dictate that he must understand this world in terms of his old one. (Again, I want to emphasize that this is not necessarily how Souji sees Kanji & Akira, only that, structurally, they fit these roles in his dilemmas).

BEHIND THE SEAL OF FATE
Once the Travelers have resolved these conflicts, they can return to Victor, who will Register the winning key, or, if the conflict was resolved without one Shadow's argument 'winning,' Fuse the keys, & unlocking the final boss.

As a Persona 5 style dungeon, Victor & Akira would have been able to inform the party that they had to send notification to the master of the maze before proceeding.

The Treasure in the boss chamber would have been Souji's Wild Card (which means that there are resolutions of this dungeon where Souji either temporarily or permanently loses it, and/or his Persona abilities are altered in some way), and the boss itself is a Shapeshifter, changing to a different Souji-infiltration and ability set every round. After defeating the Shapeshifter one way or another & choosing what to do with the treasure, the dungeon begins to collapse, & Victor will rush the Travelers to the exit - outside of which they would find a weakened and shaky Souji awaiting them, in need of rest but able to decisively face his inner confusions and conflicts now & move on.


So. That's what I had planned. I'd really like it if folks would comment below with their thoughts on how their character would have approached resolving some of these conflicts, what sides they would have taken, what tactics they would have tried. You don't need to have a solution for every room (especially as people were in different groups), but if you could respond to the three rooms that would hit your character hardest emotionally plus the final boss fight, that would be great. We can handwave that the groups changed between rooms, we don't need to keep that consistent.

Likewise, let me know if you have any questions, or if there are any threads you'd actually like to thread through out of these, & we can go back & do that.
fridgeninja: (Default)
瀬多 総司

"Many Rapids, Bound Officer"
fridgeninja: (Default)
Canon Route:
Maxed Links: Yosuke, Rise, Sayoko, Margaret, Nanako, Naoto, Teddie, Investigation Team, Seekers For Truth, Kanji, Kou, Chie, Naoki, Fox.
Didn't Max: Yukiko, Dojima, Ai, Yumi (all Rank 8-9); Hisano & Eri (Rank 6).
No Link: Shu, Ayane, Daisuke.
Romance Route: Nope/Sayoko. Oblivious or thought they moved too fast.
Jobs: Origami, Daycare, Hospital, Fold Envelopes.
School Activities: Basketball (not his first team), Drama Club (not his first team), Health Committee.
Summer Festival: Yumi (just friends).
Models, Books, Manga: All of Them.
Fishing: Caught the Guardian.
Stats: Maxed. Ate the Beef Bowl!!!
Class Rank: 2nd (After Yukiko).
Christmas: Naoto. Caught Adachi at the last minute.
Other Friends: Funky Student/Riddle Sempai (they totally got high together once at riddle-sempai's house); Woman Who Cooks Fishbait; Man By Bookshop; Twins; Old Man At Riverbed; Dock Cat; River Cat; House Cat; Kittens; Sofue-Sensei; Chihiro.

Backstory
Birthday March 15th, Blood Type O. Born in Tokyo, but lived in 13 different prefectures (and attended 9 schools in 12 years). Former School Activities: basketball, kendo, band (bass, trumpet), drama club. Parents: Both work as Compliance Inspectors for the Securities and Exchange Surveillance Commission. Spending the year in China.
Places Lived: Tokyo, Toyama, Osaka, Hokkaido (Sapporo), Hyogo (Nishinomiya, Kobe, Himeji), Kyoto, Aomori (Hachinohe), Aichi (Ichinomiya), Chiba, Kanagawa (Yokohama), Yamaguchi (Shimonoseki), Shizuoka (Mount Fuji), Fukuoka.

Personas:
Izanagi-No-Okami, Level 94 World Arcana
Atropos, Level 70, Fortune Arcana
Thor, Level 70, Chariot Arcana
Yoshitsune, Level 87, Tower Arcana
Odin, Level 81, Emperor Arcana
Queen Mab, Level 35, Lovers Arcana
Lilith, Level 57, Devil Arcana
Dis, Level 44, Magician Arcana
(the four that cannot pass for human):
Mara, Level 67, Tower Arcana
Neko Shogun, Level 37, Star Arcana
Lucifer, Level 93, Judgment Arcana
Sraosha, Level 81, Justice Arcana

Infiltrator Roles:
Moebius, Spark, Harrogate, Digital Frontier, Purgatory, Questing Country/Junkworld, Lightning Age

Investigated:
Solstice Masquerade, Doki Doki No Gakuen, Missing Dragon Walkabout, Code of Dishonor

Skills:
Portal Creation (Stationary), Hammerspace I
Psychic Protection I, Sensory Livestreaming
Gorgon Racial Traits, Grace, Infoglasses, Lightning Age Innovation: Cybernetics, Lightning Age Tech: Cybernetics, Sins and Virtues, Spirit Sensitivity/Communication, S. Tech Mastery
fridgeninja: (Default)

OOC

NAME/HANDLE: Matt/mattnificent

AGE: 31

CONTACT: mattnificent at plurk

TIMEZONE: CST


CHARACTER INFO:

NAME: Seta Souji

CANON: Persona 4

CR/AU/PSL: CRAU Amat


HISTORY: http://megamitensei.wikia.com/wiki/Yu_Narukami#Persona_4

This version of Souji also spent from December 2012 to June 2015 on the island of Atia, a place ruled by a cruel and arbitrary goddess of eroticism who kidnapped and collared offworlders to increase her base of worshippers, cursing them to slowly suffocate if they didn't meet her expectations. Over his time there, Souji changed somewhat - recognizing a tendency towards polyamory, becoming more patient and cautious about things out of his control, and entering relationships with each member of the Investigation Team, as well as Izanami, and forming local S. Links on the island as well. Still, he is a generally sober, responsible adult with a fixation on the Truth, a strong sense of responsibility, an iron stomach, and a weird sense of humor.



SETTING:

Souji’s favorite place in Inaba was the embankment down by the river. Quiet, with a sunny, south-facing slope, a dock which was excellent for fishing off of, and a preponderance of stray cats, he walked its path every day between home and school, and sometimes worked at a daycare that played in the park pavilion on one side of it - the pavilion was also a favorite spot for quiet, private conversations with friends. Whether jogging, fishing, wading near the beach, feeding the cats, or lying on the hillside plucking flower petals and watching the clouds, it was the perfect lazy relaxation spot.


PERSONALITY:

-Chronic workaholic - doesn't sleep much, doesn't like to be still, overachiever, good academically & athletically

-Energetic, goal-oriented

-Laid back and friendly - very approachable, very earnest.

-Sober and responsible, often formal in his manners, either very tactful or extraordinarily blunt, no middle ground.

-Curious, watchful, obsessed with truth

-iron stomach and bottomless appetite

-bizarre, deadpan sense of humor


SAMPLES:

Here.

[Open Log]

Dec. 31st, 2014 05:59 pm
fridgeninja: (reassuring)
WHO: Souji, the Persona crew, & assorted others (feel free to jump in!)
WHAT: New Year's Party!
WHERE: Souji's Apartment.
WHEN: December 31st
WARNING(S): Kissing, drinking, who knows what else?

Read more... )
fridgeninja: (Default)
 I'm not a big believer in anonymous criticism, so anon is off, but I will always welcome discussions of how I'm portraying Souji and how you think I could do better!
Page generated May. 13th, 2025 06:10 pm
Powered by Dreamwidth Studios