residential district ⬤ Middle Lunatia, New Arrival Apartments
moonblessing ⬤ Iris
▶ I REGULARLY MAKE NEW FRIENDS.
▷ 4. Souji may play things cool, but he winds up in the middle of many social situations quickly after arriving in a new town, providing pretty much immediate and unquestioned support to the people around him, which helps him make friends quickly.
▶ SEEING OTHER PEOPLE CRY MAKES ME WANT TO CRY TOO.
▷ 1. While Souji is sympathetic to others and good at comforting them, his own emotional expressions are very reserved.
▶ I OFTEN MAKE A BACKUP PLAN FOR A BACKUP PLAN.
▷ 1. Souji is much more of a listen-and-react type, adapting to a situation - while he may think ahead, he doesn't seem to make elaborate plans, and is very off-the-cuff. He's dedicated and disciplined enough to put a lot of time and effort into a plan or project once made, however.
▶ I USUALLY STAY CALM, EVEN WHEN UNDER A LOT OF PRESSURE.
▷ 5. Souji has an absurdly good poker face, even in life-or-death crisis situations. Even when losing his cool confronting a suspected murderer, he was able to think through the clues showing that the suspicion was based on misleading information.
▶ I AM VERY SENTIMENTAL.
▷ 2-3. Souji is very practical and not prone to large expressions of emotion, but he's very attached to cats, enjoys making or eating home-cooked meals, & has a sense of tradition - he's not devoid of sentiment, just reserved and pretty chill.
▶ EVEN A SMALL MISTAKE CAN CAUSE ME TO DOUBT MY OVERALL ABILITIES AND KNOWLEDGE.
▷ 2. Souji rarely wallows in his mistakes but he's introspective & not immune to self-doubt. He's usually confident without being arrogant.
▶ I AM MORE INCLINED TO FOLLOW MY HEAD THAN MY HEART.
▷ 3. This is very circumstantial. Souji's a quiet thinker type & plays his cards close to his chest, but he's devoted to his friends & his go-with-the-flow streak in social situations seems based more on feelings than logic - including when he indulges in his absurd but deadpan sense of humor.
▶ I AM PRONE TO WORRYING THAT THINGS WILL TAKE A TURN FOR THE WORSE.
▷ 2. Souji's not necessarily a sunny optimist, but he's too practical, confident, & diligent for this description to ring true.
▶ I ENJOY WATCHING PEOPLE ARGUE.
▷ 3. Souji's an inveterate people-watcher who can stay comfortable in social situations others find awkward, but he's also often a mediator & he does try to keep the people around him on-task and content, so I'd put him at 3 - because he's sort of both a 1 and a 5 at the same time.
▶ I TEND TO AVOID DRAWING ATTENTION TO MYSELF.
▷ 4. Souji's quick to take a leading role, but even as a leader, he's very low-key, more focused on supporting his friends' efforts than claiming center stage for himself. And when he's not in a leadership role, he comes off very passive, quiet, and restrained.
▶ I OFTEN DO THINGS AT THE LAST POSSIBLE MOMENT.
▷ 3. Souji's comfortable improvising but tends to manage his time very well - so he may do things at the last minute, but if he does, it's either because of a sudden impulse or because he budgeted his time, and last-minute was the only timeslot available.
▶ I FIND IT EASY TO EMPATHIZE WITH A PERSON WHOSE EXPERIENCES ARE VERY DIFFERENT FROM MINE.
▷ 5 to 6. This is really the core of Souji's character, being able to listen to anyone, even unsympathetic types, and meet them where they're at; especially when using his Personas to gain a deeper understanding of people as he becomes closer to them. He can put up with very off-putting behavior without complaint - including being sexually harassed, being used for his money and his ability to carry heavy loads, and acting as confidante to a rich married woman, a misanthropic cop, and an old woman near the end of her life. Souji likes people, and he likes that they're different and unpredictable.
▶ I BECOME BORED OR LOSE INTEREST WHEN THE DISCUSSION GETS HIGHLY THEORETICAL.
▷ 3. Souji's more action-oriented and is unlikely to get lost in the weeds in theory unless he's mirroring someone else, and he's very busy, but he's near or at the top of his class and displays some off-beat and deeply fiddly interests, so I'd say he's about average here.
▶ I RARELY FEEL INSECURE.
▷ 2. This is hard to state based on canon, given how self-contained he can be. My own assumption is that while Souji has a confident and accurate assessment of his own competence, he does feel as though he's an outsider, that he's disposable and interchangeable, and that in order to be worthwhile he must be of constant service to others. This reflects both of the other characters in canon who are presented as his foils, the people closest to him in theme and personality.
▶ I AM STILL BOTHERED BY MISTAKES I MADE A LONG TIME AGO.
▷ 2. There's no real sign that Souji dwells deeply on the past, being too go-with-the-flow, but it's strongly implied that his friends in Inaba are the closest and deepest friendships he's had, and the desire to make such friends and not stay lonely and alienated is sort of similar to a regret that he hasn't made such ties before.
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Name: Matt /Mattnificent if you already have a Matt Age: 34 Contact: mattnificent @ plurk Timezone: CST Other Character(s): Nobody. |
Name: Seta Souji Door: Left. Canon: Persona 4 Canon Point: The end of the Persona 4 manga. Age: 17 Appearance: Here. History: https://megamitensei.fandom.com/wiki/Yu_Narukami#Profile Personality: Like many RPG Protagonists, Souji’s precise personality can vary by playthrough. However, there are certain parts of his portrayal that are relatively constant, and I’m going to focus on those. POSITIVES: +Cool Under Pressure Souji is very in control of his emotions, making rational decisions under the toughest of circumstances. Even when shocked, under time pressure, in a new environment, Souji is rapidly adaptable, decisive, and able to push his own impulses back to see what needs to be done - the traits that make him the leader of the Investigation Team in Persona 4. -Distant & Analytical; Deadpan A corollary to the above - Souji can come off as cool or even completely blank of emotion. While he’s capable of being warm and expressive, his long-time default of sitting back and people-watching means he can come off as a cipher, apathetic or downright heartless, dropping only the smallest cues to his current emotional state. Souji is good at listening, but bad at explaining - this distance isn’t a deliberate poker face or intentional restraint; it’s just the way he is. +/-Bizarre Humor Souji’s quirky, offbeat sense of humor is very dry, and it’s almost impossible to tell when he’s joking, especially given that he’s bad at explaining himself and even the most outlandish statement can as easily be a dead-serious explanation as deadpan humor. While Souji can’t always help the way he comes across, he definitely takes deliberate advantage of people’s inability to read him in order to play jokes. +Principled Souji has a very strong commitment to Truth & Justice, and absolutely will not engage in anything he considers to be wrong. This stubbornness gets him into trouble as often as it helps him out, especially given how difficult it is for others to read his motives and how bad he is at explaining himself. -Objective Souji will not cut you slack because he likes you. He will not tell white lies to spare your feelings. While he’s kind and friendly, once you cross a line he can be completely uncompromising and ignore social niceties. +/-Honest To a Fault Souji doesn’t lie. Ever. When faced with an unbelievable situation, he may look for a way to state the truth that people are able to accept - but he won’t resort to falsehoods to protect himself under any circumstances. The Truth comes first, always. +Compassionate & Empathetic Souji loves almost everyone, with no expectation of return. He watches people because everyone he’s ever met fascinates him; and everyone who fascinates him, he sympathizes with, wants to learn more about, wants to help. Until recently Souji didn’t see himself as having his own place or role in the world, and existed only to enable others. Being the perpetual new kid, he never expected anyone to get close to him or care about him in return, and even the slightest overture of friendship means the world to him. -Tolerant Why is this a negative? Because if you don’t want to change, Souji won’t try to change you. If you’re not actively hurting others, he’ll never tell you anything is a bad idea or get in your way. He’ll just watch, and follow along, and be really intrigued by what a hot mess you are. Even if you’re someone who crosses a line and he attempts to oppose or stop you, he’ll still like you, still be interested in you. Bad people are just as interesting as good people, to Souji. Powers and Abilities: Beyond being skilled at school and sports, Souji is a Wild Card, meaning he can draw on the strength of his relationships to empower up to twelve separate Personas, summonable spirits with elemental strengths and vulnerabilities who do battle for him. Souji may only have one Persona equipped at a time. Souji’s Personas at endgame are as follows: Helel (Star Arcana) - Blocks Fire/Light/Dark, Resists Physical, Weak to Wind, does Fire , Physical, & Almighty Damage. Mara (Tower Arcana) - Absorbs Fire & Physical, Reflects Dark, Resists Wind, Weak to Light; does Fire & Poison damage, boosts physical attacks, & can reflect magical/elemental attacks. Yoshitsune (Tower Arcana) - reflects Electric & Light attacks, Blocks Physical, resists Fire. Does electrical damage & massive physical attacks. Odin (Emperor Arcana) - Absorbs Wind, Blocks Electric, Weak to Fire, does electric & wind damage. Izanagi-no-Okami (World Arcana) - Resists Physical, Fire, Ice, Electric, & Wind; raises evasion, heals after combat is done, empowers magical attacks, and does Almighty Damage. Scathach (Priestess Arcana) - Resists Ice, Blocks Wind, weak to Fire, Does Ice & Wind damage and cures ailments. Asura (Sun Arcana) - Blocks Fire & Light, Resists Ice, Weak to Wind, does Fire & Physical Damage. Sandalphon (Moon Arcana) - Blocks Wind, Reflects Light, Weak to Dark, does light & physical damage, cures ailments, revives downed party members. Loki (Fool Arcana) - Absorbs Ice, Blocks Dark, Weak to Fire; does ice damage, raises defense, protects against crits, & counters some physical attacks. Ishtar (Lovers Arcana) - Blocks Electrivity, Weak to Wind, heals party, revives downed party members, removes Silence effects, & does electricity damage. Futsunushi (Chariot Arcana) - Blocks Physical, Weak to Dark, does Physical damage & immune to dizziness. Alice (Death Arcana) - reflects Dark, weak to Light, does Darkness & Almighty attacks, nullifies stat penalties, charges up magical attacks. If any of these need to be powercapped in any way, I’m completely open to that! Inventory: an angler’s fishing rod, a cellphone, and a deck of Tarot cards. Samples: communication sample thinking sample |
The Present. Setting: The Grid
Souji keeps his Personas.
The Challenge. Setting: Harrogate. Ruling Arcana: Devil & Tower.
Chie & Naoto reject and fight both Shadows (with decreased powersets), feeling that neither represent Souji & neither can be allowed to win. The key, rather than coming from the defeated Shadows, in this case comes from within Chie & Naoto, and is a fused Empress/Sun key.
The Past. Setting: Shoals. Ruling Arcana: Emperor & Empress.
Chie wound up advocating for her Shadow Self and Empress here: Souji will focus on nourishing his friendships over his role as an observer
The Future. Setting: Moebius. Ruling Arcana: Hanged Man & Death.
While Rise advocates for Balance, Naoki advocates for change and moving on, so Souji will feel that it’s all right, if not necessary, to leave the wounds and mistakes of the past behind him and focus on the future.
Aspirations. Setting: Rome. Ruling Arcana: Strength & Sun.
Thanks to Rise and Souji, Souji’s motivations stay balanced here, which means there won’t be a big change in his approach or initiative (except that, doubts being resolved throughout the dungeon, he will be hesitating less overall).
Subconscious & Emotions. Setting: QC. Ruling Arcana: Fool & Magician.
With two people advocating for balance, and two for being proactive, Souji will become at least a little more anticipatory in taking action. Overall, the dungeon’s biggest thematic shifts so far are letting go of the past and becoming more active.
Advice. Setting: Lightning Age. Ruling Arcana: Priestess & Moon.
While everyone advocates for balance here, Casper’s notion that normalcy is impossible will also lead Souji to be a little more adventurous and a little less domestic.
Influences. Setting: Olympus. Ruling Arcana: Hermit & Judgment.
Advocating for balance, but leaning towards action, Souji will be more outgoing than introspective.
Hopes & Fears. Setting: Newport. Ruling Arcana: World & Lovers.
Three people advocate that balance is possible, and two that Souji needs to be a leader: so while Souji will be content to play second fiddle or take a backseat, he won’t be relaxed and social, but motivated and social.
Outcome. Setting: Bando. Ruling Arcana: Chariot & Justice.
Again, Souji will be universally convinced to move on, to change, to stop thinking of himself as a Persona-user or Inaba-native or group-leader, and instead discovering what he can be now and in the future.
BEHIND THE SEAL OF FATE
The party will confront the shapeshifter, but refuse to fight it, instead pressing Souji to accept that these changes and uncertainties are fine, that no-one will force him to change OR reject him because he’s changed, and he doesn’t need to face his doubts in a dramatic conflict and be done with them, but can be open about them and work through them slowly, that he doesn’t need to pass a test to keep his wild card but is free to give it up, if and only if he chooses. The shapeshifter will, when Souji’s Treasure is returned, divide into his Personas again, but transformed to his ten favored social links, and let him out to continue to be unsure, but with the full knowledge and support of his friends.
Alternate Endings:
WORLD (Inaba) - IZANAGI-NO-MIKOTO, Rank 5, Level 73
Block Light & Dark, Absorb Electric, Weak Wind
Dekunda, Heat Riser, Angelic Grace, Auto-Maraku, Growth 3, Mind Charge
CHARIOT (Kanji) - Rank 4 - THOR, Level 64
Absorb Electricity, Resist Physical, Weak Psychic
High Counter, Arms Master, Thunder Reign, Life Aid, Mazionga, Skull Cleave
JUDGMENT (Kohaku) - Rank 4 - Trumpeter, Level 70
Reflects Light, Blocks Ice and Fire, Weak Dark
Megidola, Cool Breeze, Kougaon, Debilitate, Matarunda
MOON (Beato) Rank 3 - Yamata No Oroshi, Level 65
Block Ice, Resist Curse, Weak Fire, Nuclear
Energy Shower, Green Wall, Red Wall, Oni-Kagura, Snake Glare
EMPRESS (Chie) Rank 6 - GABRIEL, Level 65
Reflect Ice, Block Light, Weak Darkness
Mediarama, Tetrakarn, Samarecarm, Mabufula, Ice Amp, Touch ‘n Go
MAGICIAN (Himself) Rank 1- MADA, Level 78
Absorb Fire, Resist Psychic, Weak Ice
Agidyne, Burn Boost, Unshaken Will, Foolish Whisper, Ailment Boost
DEATH (Naoki) - Rank 5 - White Rider, Level 63
Reflect Darkness, Block Fire, Weak light & Ice
Evil Touch, Megido, Masukukaja, Foul Breath, Guillotine
STRENGTH (Rise) - Rank 10 - Kali, Level 82
Block Psychic & Dark, Resist Electricity
Regenerate 3, Brain Shake, Revolution, Power Charge, Pain Eater, Auto-Mataru, Heroic Gemini, Vorpal Blade
SUN (Naoto) - Rank 10 - Asura, Level 92
Reflect Fire, Block Light, Weak Wind
Marakukaja, Unshaken Will, High Counter, Spell Master, Shura Instincts, Atomic Flare, Mafreidyne, Primal Force.
XVI. PHOENIX ARCANA - Rank I - HORUS, Level 49
Reflect Light, Block Electricity, Weak Fire, Dark
Diarahan, Kougaon, Mediarama
FOOL - Hiroshi - Rank 3
MAGICIAN - Himself/His Infiltrations, Rank 1
PRIESTESS - Philip - rank 4
EMPEROR - Yosuke - rank 10
EMPRESS - Chie - rank 6
LOVERS - Lovers - rank 4
CHARIOT - Kanji - rank 4
STRENGTH - Rise - rank 10
HERMIT - Casper - rank 3
HANGED MAN (reversed) Yua - rank 5
DEATH - Naoki - rank 5
SUN - Naoto - rank 10
MOON - Beato - rank 3
JUDGMENT - Kohaku - rank 3
WORLD - Inaba, Rank 5
OOC
NAME/HANDLE: Matt/mattnificent
AGE: 31
CONTACT: mattnificent at plurk
TIMEZONE: CST
CHARACTER INFO:
NAME: Seta Souji
CANON: Persona 4
CR/AU/PSL: CRAU Amat
HISTORY: http://megamitensei.wikia.com/wiki/Yu_Narukami#Persona_4
This version of Souji also spent from December 2012 to June 2015 on the island of Atia, a place ruled by a cruel and arbitrary goddess of eroticism who kidnapped and collared offworlders to increase her base of worshippers, cursing them to slowly suffocate if they didn't meet her expectations. Over his time there, Souji changed somewhat - recognizing a tendency towards polyamory, becoming more patient and cautious about things out of his control, and entering relationships with each member of the Investigation Team, as well as Izanami, and forming local S. Links on the island as well. Still, he is a generally sober, responsible adult with a fixation on the Truth, a strong sense of responsibility, an iron stomach, and a weird sense of humor.
SETTING:
Souji’s favorite place in Inaba was the embankment down by the river. Quiet, with a sunny, south-facing slope, a dock which was excellent for fishing off of, and a preponderance of stray cats, he walked its path every day between home and school, and sometimes worked at a daycare that played in the park pavilion on one side of it - the pavilion was also a favorite spot for quiet, private conversations with friends. Whether jogging, fishing, wading near the beach, feeding the cats, or lying on the hillside plucking flower petals and watching the clouds, it was the perfect lazy relaxation spot.
PERSONALITY:
-Chronic workaholic - doesn't sleep much, doesn't like to be still, overachiever, good academically & athletically
-Energetic, goal-oriented
-Laid back and friendly - very approachable, very earnest.
-Sober and responsible, often formal in his manners, either very tactful or extraordinarily blunt, no middle ground.
-Curious, watchful, obsessed with truth
-iron stomach and bottomless appetite
-bizarre, deadpan sense of humor